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On-Sets
What Do Players Learn?
Each division level of competition introduces increasingly more difficult mathematical concepts for the players to use by adding age appropriate variations to the basic game. Players are challenged to use their mathematical knowledge and skills in increasingly creative ways and usually learn more from applying their knowledge in the competition than they do in their normal classroom studies.
How do you play?
ON-SETS was invented by Yale Professor Layman Allen in about 1965. The game consists of a playing mat, a set of cards with various combinations of the colors Red, Blue, Green, and Yellow (including a card with NO colors), and cubes that have numbers, the four card colors, the various set Operations- Union (U), Intersection(∩), Set Difference (-), and Set Complement ('), and the Universe (V) and Null symbols (Λ). One player sets out six to ten of the cards face up (possibly more for senior division). These cards are called the universe. Another player rolls the cubes and sets a numerical GOAL (such as 5). The object of the game is to figure out and name a specific group of cards that matches the goal. This is called the set name. Examples of groupings or set names are RUG, which names all cards in the universe that have the color red or green, or Y ∩ B', which names all of the cards that have yellow and do not have blue. More complex expressions are created by the High School players. Special rules called Variations are used in each Division and serve to challenge a players higher order thinking skills according to their grade level. Before the cubes are rolled in a "shake", each player selects one Variation from the list provided for that Division. In subsequent "shakes," players may select different Variations. A 35 minute match may involve two to six "shakes," allowing many different mathematical concepts to be applied. Once the Goal is set, players take turns moving cubes to the playing mat. The mat has sections marked Required, Permitted, and Forbidden. Any cube moved to Required must be used in a Solution; any cube in Permitted may be used; any cube in Forbidden may not be used. This allows the players themselves to shape the Solution, forcing one another to create new Solutions in response to moves. In any one "shake," a player may create and examine fifteen or twenty different Solutions, depending upon the moves of the other players.
Winning the game:
The full procedural rules for On-Sets can be viewed or downloaded at the right.
How Do I Get the Academic Games, Rules and Study Materials?
The ON-SETS Academic Games may be purchased from WFF'N PROOF publishers. For competitions, each school must bring one ON-SETS game for every three players that will compete. Academic Games and study materials remain the property of the purchasing school. If cared for, they will last for decades, for practices and competitions. The ON-SETS Academic Games have not changed for decades, much as the basic materials involved in an athletic competition do not change.
The Official Tournament Rules are modified slightly every year based upon suggestions from member Leagues and the National Committee.
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